![]() ![]() Plot Choices: You miss out on a lot of services from grateful people. Plus, all their friends will be angry at you. Murder: This is a big karma hit, but really, I've never gotten angry enough to blow someone's head off. You'll rarely find something you want that is in someone's possession that isn't yours already. And guess what? People don't have good items to steal! Their houses are full of junk. All you need is a decent Sneak skill (I swear this is the only Fallout where Sneak is useful). My "Last, Best Hope for Humanity" character was a complete kleptomaniac. Stealing: Stealing makes you lose a laughably tiny bit of karma. ![]() The number of evil characters in the game (the ones that aren't sizing you up for a coffin, at any rate) are greatly outweighed by the number of neutral or good. Actually, the rewards for being evil aren't as jacked up as you'd think they'd be. ![]()
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